Ethical Maturity

Posted by Braden Norwood on 1/9/20 9:00 AM
Braden Norwood
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Have you ever been faced with what seems like an impossible choice? I’m not talking about deciding what to have for dinner or where to go on vacation. I’m talking about something a bit more… ethically demanding. Of course, we have all had to make those kinds of decisions at some point or another, and while no two peoples’ moral dilemmas are the same, the human experience is one fraught with ethical quandaries.

In college, one of my majors was in philosophy, and while much of my time was spent writing papers and slogging my way through some rather-dense texts, I always seemed to find enough time to spend on video games. I’ve had a passion for games since I was a child, and although I’ve never fully understood where that interest came from, it continues even as an adult. Undoubtedly, I appreciate games for their ability to entertain, but as of late, I’ve had a more scholastic interest in them.

The Ethics of Gameplay

Aristotle, the ancient Greek philosopher, taught that Ethical Maturitythe key to reaching ethical maturity is to learn the correct emotions to express and feel in various situations. What’s the main downside to this type of thinking? It’s not ethically justified to participate in heinous acts just to know how you should feel about them. It would obviously be wrong of me to suggest that you assist in a murder just to know you should feel a convoluted mixture of disgust and horror, among other sentiments. But this is where art can help (and yes, I am controversially considering video games to be a form of art, but that’s an argument for another time).

A video game, much like stage play, can portray the murder of a beloved character and, in so doing, help the audience to feel what they ought in such a situation without having to actually commit such an atrocity. In fact, many contemporary games have introduced an element of moral choice to the mechanic, so that the outcome of the story, itself, is highly dependent upon the player’s choices. A prime example of this is Bioware’s Mass Effect 3, wherein the player must choose between the annihilation of two races – one sentient and the other artificially intelligent.

By presenting this type of moral dilemma, Mass Effect lends itself toward greater moral development in the gamer by means of mimicking potentially real-life situations and rendering narrative-centric consequences.

Moral Dilemmas

But what does all of this have to do with business education? Like most areas of life, there are certain ethical decisions which must be made – should Moral Dilemmas and The Ethics of Gameplaybribes be accepted in order to do business in certain foreign countries? Should employee welfare be minimized in the effort of maximizing shareholder return? These are only a couple of questions which might come into play, and there are far more complex issues that business people face on a daily basis. So, if it is true that people generally learn to be more ethically mature by being placed into various morally-demanding situations, then it stands to reason that business education can benefit from programs similar to video games which allow the learners to encounter those types of situations, or if nothing else, representations of those situations.

This is why we at VTR believe that story-based learning should serve as the basis for education. People learn through stories – they grow through them. And because of this, each of our unique courses is designed around a central story, generally rife with tense, ethically-convoluted situations. Ethical maturity really is a part of business & culture.

Topics: art, continuing education, Ethics, mobile-friendly, video games


About the Author: Braden Norwood

Braden is a proud husband and a father to a very rambunctious little boy. A few of his many interests include storytelling, writing music, and playing games. He is the Product Quality Manager for VTR and has been with the company since early 2017. In conjunction with his love for storytelling, he has a passion for story-based learning, believing that narrative is one of the most elementary ways humans can learn. A true nerd at heart, when not working on his premier novel, he can usually be found playing an RPG, reading comics, or watching Star Wars.

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